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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_586_spellFX / frame_207 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  103 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 409 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1675 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 370)
  9.    {
  10.       if(eval("\x01") != 713)
  11.       {
  12.          if(eval("\x01") != 467)
  13.          {
  14.             if(eval("\x01") != 846)
  15.             {
  16.                if(eval("\x01") != 425)
  17.                {
  18.                   if(eval("\x01") == 401)
  19.                   {
  20.                      set("\x01",eval("\x01") + 24);
  21.                      break;
  22.                   }
  23.                   if(eval("\x01") == 595)
  24.                   {
  25.                      set("\x01",eval("\x01") + 397);
  26.                      ┬º┬ºpush("\x0f");
  27.                      continue;
  28.                   }
  29.                   if(eval("\x01") != 330)
  30.                   {
  31.                      if(eval("\x01") != 378)
  32.                      {
  33.                         if(eval("\x01") != 992)
  34.                         {
  35.                            if(eval("\x01") != 88)
  36.                            {
  37.                               if(eval("\x01") == 605)
  38.                               {
  39.                                  set("\x01",eval("\x01") - 446);
  40.                                  _root.playSFX("Bubble");
  41.                                  break;
  42.                               }
  43.                               if(eval("\x01") == 159)
  44.                               {
  45.                                  set("\x01",eval("\x01") - 159);
  46.                                  break;
  47.                               }
  48.                            }
  49.                            set("\x01",eval("\x01") + 517);
  50.                            if(function ┬º\x01\x02┬º()
  51.                            {
  52.                               return 409 % 511 * 5;
  53.                            })
  54.                            {
  55.                               set("\x01",eval("\x01") + 0);
  56.                            }
  57.                         }
  58.                         set("\x01",eval("\x01") - 146);
  59.                         ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  60.                         {
  61.                            return 409 % 511 * 5;
  62.                         }));
  63.                         continue;
  64.                      }
  65.                      set("\x01",eval("\x01") + 89);
  66.                      ┬º┬ºpush("\x0f");
  67.                      ┬º┬ºpush(1);
  68.                   }
  69.                   set("\x01",eval("\x01") + 48);
  70.                   continue;
  71.                }
  72.                set("\x01",eval("\x01") - 47);
  73.                continue;
  74.                continue;
  75.             }
  76.             set("\x01",eval("\x01") - 758);
  77.             ┬º┬ºpush(!function ┬º\x01\x02┬º()
  78.             {
  79.                return 409 % 511 * 5;
  80.             });
  81.             continue;
  82.          }
  83.          set("\x01",eval("\x01") + 128);
  84.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  85.          {
  86.             return 409 % 511 * 5;
  87.          };
  88.          continue;
  89.       }
  90.       set("\x01",eval("\x01") - 312);
  91.       if(function ┬º\x01\x02┬º()
  92.       {
  93.          return 409 % 511 * 5;
  94.       })
  95.       {
  96.          set("\x01",eval("\x01") + 24);
  97.       }
  98.       continue;
  99.    }
  100.    set("\x01",eval("\x01") + 343);
  101.    ┬º┬ºpush(true);
  102. }
  103.